Flaw
A downloadable game
"- They need workforce in the outer rim colonies."
That's what helped you make up your mind. You could try your luck there and have a better life than in the polluted slums of Low-Earth. Instead you wake up lying on a cold rusty cell. Why are you here? The last thing you remember is travelling on board of the mining corporation's spaceship.
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- Retro FPS
- Inspired by the retro FPS wave of the last years. And by the actual retro FPS.
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As I am using an azerty keyboard layout, you might want to rebind the keys in the option menu.
Status | In development |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Plasmeo |
Genre | Shooter |
Made with | 3ds Max, Unity |
Tags | 3D, First-Person, FPS, quake, Retro, Sci-fi, Singleplayer, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Changelog #3Aug 29, 2021
- Changelog #2Aug 21, 2021
- ChangelogAug 15, 2021
Comments
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Darn. I can't play this game ever again? Big sad 8(
Decided to give this game another shot. I liked what I saw the first time. It's a shame the project died. It really had a lot of potential :(
Needs improvement. But so far a good game. Improvements:
impact
better ambience
ammo
can you please add more resolution options, my laptop is a rotten potato
Good game.
Holy crap, that was really tense and good
Everything about this game is good so far. I can't wait to see it when it's done. Good Work.
Genuinely pretty solid for being a pre-alpha type thing. The setting and plot especially appeal to me, I think enough so that I'm going to watch this game from this point on. I especially like the little atmospheric touches in the level ambience like the propaganda posters and the alien language and stuff like that. One thing I think needs work on though is the AI which is still pretty janky in this state. For one thing they seem to have real difficulty spotting and/or engaging with enemies at long range. It also seems like the path finding could use some work. I've had instances like the first fight with the big guy enemy type where they kept trying to go through the door that's shut because I chose to go through the door on the right instead of the one on the left and it seems like their pathfinding doesn't account for the doors being closed.
Thank you for your feedback, glad you enjoyed it. Yes the AI will be reworked for the next demo !
You know one thing that slipped my attention on my initial playthrough but I caught on my second is that the design of the levels is made like its a real place! Take the cafeteria/food storage area, you got the skinning/butcher room and its across from the meat locker and food preparation room and then outside both of them in the main area is the main cafeteria/food storage, my point being you have gone and designed these areas in such a way that they feel real! Like real places with a practical purpose! That is very commendable and adds to the immersion a lot. Even Half-life was never really able to make places that actually felt like a real facility all of the time.
Dope as hell. Loving the feel of the combat, feels super satisfying. As well as the tight level design and creepy as fuck vibe. Can't wait to see more of this!
Thank you Ethan, that means a lot coming from you !
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nice retro shooter
Thank you ! I thought I fixed the part where you got stuck, I noted it and it will be fixed soon.
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no problem .. i like help dev... thi so cool game retro... look fusion blood and doom :D